Jupiter Systems is the leading worldwide supplier of collaborative visualization solutions for display walls, PCs, and mobile devices. Jupiter’s best-of-breed products are designed for continuous, 24/7 operation and can be found in Global 2000 enterprises, network operation centers, traffic management centers, emergency operations center around the world.
Jupiter Systems Introduces Canvas 2.0, The New Generation of its Award-Winning, Multipoint Visualization, & Collaboration Solution
Posted on Wednesday, June 12, 2013
Enterprise-wide application enables video, images, data, and applications to be shared with colleagues on display walls, PCs, iOS and Android mobile devices
Product Featured at InfoComm 2013, Jupiter Booth No. 3121
Orlando, FL – June 12, 2013 – Jupiter Systems, the leading worldwide supplier of collaborative visualization solutions for video walls, PCs, and mobile devices, introduced today Canvas 2.0, the new generation of its award-winning multipoint visualization and collaboration solution for the enterprise. Canvas 2.0 adds support for Apple IOS and Android smartphones and tablets, as well as new onboard instant messaging and invite-to-share features, providing true collaborative visualization for users no matter where they are.
Canvas 2.0 allows users to share sources on display walls, PC, and mobile devices via LAN/WAN and 3G/4G networks. Unique in the industry, Canvas allows users to annotate directly on live video streams, circling or labeling critical people or objects in real time, as events unfold. No matter what needs attention or who sees it first, regardless of their location, team members can quickly and easily share any situation captured in a stream.
“The release of Canvas 2.0 with its new mobile support is very important for our customers and the industry,” said Brady O. Bruce, Vice President of Marketing and Strategic Alliances at Jupiter. “Traditionally, video display walls are incredibly useful, but they have been isolated, limited to one location. To be useful, managers and operators had to be in the same room at the same time to review and analyze information together and determine what action to take. That’s just not realistic for most enterprises.
“Canvas 2.0, now with support for iOS and Android, moves beyond those limits on participation. Remote device users can share streams from anywhere in the network with colleagues at the main display wall or on PCs and mobile devices at other locations. The addition of the instant messaging and invite-to-view features really extends the easy interactivity that has been a hallmark of Canvas. The ability to visualize critical content and collaborate from almost any networked device is essential for enterprises, and it will become the new industry standard,” said Bruce.
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